feat(aircoding): AirCoding V2 baseline — deterministic multi-agent architecture
Forked from OpenCode v1.17.4 with multi-agent system: - 5 agents: aircoding, scheduler, worker, architect, reviewer - Deterministic DAG scheduling engine (coordinator_tick) - Tool whitelists as hard enforcement - AirCoding validation plugin - V1 requirements: C4 docs, ADR, AGENTS.md, debug-log.md - Design documents in docs/
This commit is contained in:
14
packages/desktop/icons/README.md
Normal file
14
packages/desktop/icons/README.md
Normal file
@@ -0,0 +1,14 @@
|
||||
# Tauri Icons
|
||||
|
||||
Here's the process I've been using to create icons:
|
||||
|
||||
- Save source image as `app-icon.png` in `packages/desktop`
|
||||
- `cd` to `packages/desktop`
|
||||
- Run `bun tauri icon -o src-tauri/icons/{environment}`
|
||||
- Use [Image2Icon](https://img2icnsapp.com/)'s 'Big Sur Icon' preset to generate an `icon.icns` file and place it in the appropriate icons folder
|
||||
|
||||
The Image2Icon step is necessary as the `icon.icns` generated by `app-icon.png` does not apply the shadow/padding expected by macOS,
|
||||
so app icons appear larger than expected.
|
||||
|
||||
For unpackaged Electron on macOS, `app.dock.setIcon()` should use a PNG. Keep `dock.png` in each channel folder synced with the
|
||||
extracted `icon_128x128@2x.png` from that channel's `icon.icns` so the dev Dock icon matches the packaged app inset.
|
||||
Reference in New Issue
Block a user