feat(aircoding): AirCoding V2 baseline — deterministic multi-agent architecture
Forked from OpenCode v1.17.4 with multi-agent system: - 5 agents: aircoding, scheduler, worker, architect, reviewer - Deterministic DAG scheduling engine (coordinator_tick) - Tool whitelists as hard enforcement - AirCoding validation plugin - System prompt injection for routing - V1 requirements: C4 docs, ADR, AGENTS.md, debug-log.md - Design documents in docs/
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32
packages/storybook/.storybook/mocks/app/context/sync.ts
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32
packages/storybook/.storybook/mocks/app/context/sync.ts
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import { createStore } from "solid-js/store"
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const [data, setData] = createStore({
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session: [] as Array<{ id: string; parentID?: string }>,
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permission: {} as Record<string, Array<{ id: string; sessionID: string; permission: string; patterns: string[] }>>,
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question: {} as Record<string, Array<{ id: string; questions: unknown[] }>>,
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session_diff: {} as Record<string, Array<{ file: string }>>,
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message: {
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"story-session": [] as Array<{ id: string; role: string }>,
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} as Record<string, Array<{ id: string; role: string }>>,
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session_status: {} as Record<string, { type: "idle" | "busy" }>,
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agent: [{ name: "build", mode: "task", hidden: false }],
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command: [{ name: "fix", description: "Run fix command", source: "project" }],
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})
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export function useSync() {
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return {
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data,
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set(...input: unknown[]) {
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;(setData as (...args: unknown[]) => void)(...input)
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},
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session: {
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get(id: string) {
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return { id }
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},
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optimistic: {
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add() {},
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remove() {},
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},
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},
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}
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}
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