P0-P8: Full V1.0.0 Alpha implementation + audit reports
Implements 123 tasks across 9 phases (T-001..T-809) totaling 146 source files. Monorepo (P0): - 7-package Bun + Turborepo + TypeScript monorepo - dependency-cruiser enforcing 7 forbidden edges + 5 deep-import rules Contracts (P0): - 16 type files (ids/error/event/runtime/ipc/task/worker-result/tool/artifact/evidence/project/provider/permission/ui/capability/platform) Storage & Events (P1): - DatabaseManager + MigrationRunner (19 tables, 22 indexes, 5 schema_meta seeds) - 16 repositories (Repository<T,I,U> pattern, INV-1 status columns via EventStore.project only) - EventSchemaRegistry (54 durable + 7 ephemeral), EventStore, EventBus, EventIngestor - Project/Session/Artifact/Evidence stores + 8-step Recovery Tools & Permission (P2): - PathClassifier (8 categories), CommandRiskAnalyzer (10 categories), SecretRedactor - PermissionEngine 6-layer evaluation (capability→profile→task_scope→risk→credential→user_prompt) - ToolRegistry with 20+ tools across fs/shell/git/project/artifact/context/permission/doctor - CapabilityManifestValidator + CapabilityRegistry LLM & Context (P3): - ModelConfigLoader, CapabilityMatrix, AnthropicCanonicalConverter - AnthropicAdapter + OpenAICompatibleAdapter - ProviderManager facade - PromptLayerLoader (L0/L1/L3/L5), CompactionPolicy, ContextAssembler Worker IPC & Scheduler (P4): - WorkerProtocol (NDJSON), WorkerProcess (exit codes 0-5), WorkerManager (spawn/handshake) - WorkerRuntime (INV-3: IPC only, no direct fs/shell/SQLite) - 5 worker roles (Executor/Reviewer/Debugger/Compactor/ExperienceMiner) - TaskGraph, WavePlanner, RetryPlanner, AgentMonitor, WorkspaceManager - Scheduler (state machine), 8-step Recovery C++ Toolchain (P5): - DiagnosticParser, CppProjectDetector, CMakeConfigurator, CppBuilder - CppTestRunner, CppcheckRunner, ClangdClient - CppToolRegistrar + capability manifest Projection & TUI (P6): - ProjectionStore (hydrate/apply/snapshot/subscribe) - TuiApp + 8 components (Session/Task/Agent/Tool/Diff/Evidence/Permission/Blocker/Hud) - ProjectionClient in-process ref Agents & Knowledge (P7): - MainAgent, ArchitectureDesigner - DebugKnowledgeStore + LearnedMemoryStore (single-writer, outbox model) - Role integration wiring CLI & Doctor & Release (P8): - Logger + DeveloperLogEncryptor (AES-256-GCM) - DoctorService (self_bootstrap first) - RuntimeApp + ServiceRegistry - 11 CLI commands: run/init/doctor/provider/resume/compact/history/session/restore/e2e/release - CliEntrypoint + air<TODO> Audit (in AirPlan/docs/): - Deepseek开发阶段审计.md (97 findings) - Opus开发阶段审计.md (140+ findings, 18 P0 blockers) - MiniMaxM3开发阶段审计.md (18 P0 blockers, focuses on executability) - AirPlan/TODO.md (technical debt + 42 TODOs by phase) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
210
packages/runtime/src/workers/WorkerManager.ts
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210
packages/runtime/src/workers/WorkerManager.ts
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/**
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* WorkerManager - Spawns and manages worker child processes
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*
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* Implements DD §8.1. spawn (Bun child process + handshake), cancel.
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* INV-1: WorkerManager never writes agents.status directly.
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*
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* @module packages/runtime/src/workers/WorkerManager
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*/
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import { spawn, execSync } from 'child_process'
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import type { ChildProcess } from 'child_process'
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import { WorkerProcess, type WorkerExitCode } from './WorkerProcess.js'
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import { WorkerProtocol, type WorkerMessage, type WorkerMessageType } from './WorkerProtocol.js'
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export interface WorkerConfig {
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entrypoint: string // Path to worker main.ts
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agent_id: string
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session_id: string
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project_root: string
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timeout_ms?: number
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env?: Record<string, string>
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}
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export interface WorkerHandle {
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worker_id: string
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process: WorkerProcess
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config: WorkerConfig
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state: 'starting' | 'ready' | 'running' | 'completed' | 'error' | 'cancelled'
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started_at: string
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completed_at?: string
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}
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export class WorkerManager {
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private protocol: WorkerProtocol
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private workers: Map<string, WorkerHandle> = new Map()
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constructor() {
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this.protocol = new WorkerProtocol()
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}
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/**
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* Spawn a worker child process and perform handshake.
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* INV-1: worker.ready handshake is a live signal, not a status write.
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*/
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async spawn(config: WorkerConfig): Promise<WorkerHandle> {
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const proc = new WorkerProcess()
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const handle: WorkerHandle = {
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worker_id: config.agent_id,
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process: proc,
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config,
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state: 'starting',
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started_at: new Date().toISOString()
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}
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// Spawn worker process using Bun
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const bun_path = this.find_bun()
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const child = spawn(bun_path, ['run', config.entrypoint], {
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stdio: ['pipe', 'pipe', 'pipe'],
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env: {
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...process.env,
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...config.env,
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AIRCODING_AGENT_ID: config.agent_id,
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AIRCODING_SESSION_ID: config.session_id,
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AIRCODING_PROJECT_ROOT: config.project_root
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},
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cwd: config.project_root
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})
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proc.set_process(child)
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// Wait for handshake: worker.ready
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await this.wait_for_handshake(proc, config)
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// Validate protocol version
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const ready_msg = this.send_and_wait(proc, 'agent.start', {
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protocol_version: this.protocol.get_version(),
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agent_id: config.agent_id,
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session_id: config.session_id,
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project_root: config.project_root
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})
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handle.state = 'ready'
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this.workers.set(config.agent_id, handle)
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// Set up timeout
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if (config.timeout_ms) {
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setTimeout(() => this.cancel(config.agent_id, 'timeout'), config.timeout_ms)
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}
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return handle
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}
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/**
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* Cancel a worker.
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*/
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async cancel(agent_id: string, reason: string): Promise<void> {
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const handle = this.workers.get(agent_id)
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if (!handle) return
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const msg = this.protocol.create_message('agent.cancel', { reason }, 'parent_to_worker')
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handle.process.send(msg)
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handle.state = 'cancelled'
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// Wait briefly then force kill
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setTimeout(() => {
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if (handle.process.is_alive()) {
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handle.process.kill('SIGKILL')
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}
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}, 5000)
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}
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/**
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* Send a message to a worker.
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*/
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send(agent_id: string, type: WorkerMessageType, payload: Record<string, unknown>): void {
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const handle = this.workers.get(agent_id)
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if (!handle) throw new Error(`Worker not found: ${agent_id}`)
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const msg = this.protocol.create_message(type, payload, 'parent_to_worker')
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handle.process.send(msg)
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}
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/**
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* Get a worker handle.
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*/
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get(agent_id: string): WorkerHandle | undefined {
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return this.workers.get(agent_id)
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}
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/**
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* List all workers.
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*/
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list(): WorkerHandle[] {
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return Array.from(this.workers.values())
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}
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/**
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* List workers by state.
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*/
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list_by_state(state: WorkerHandle['state']): WorkerHandle[] {
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return this.list().filter(w => w.state === state)
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}
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/**
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* Check if any workers are running.
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*/
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has_running(): boolean {
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return this.list().some(w => w.state === 'running' || w.state === 'ready' || w.state === 'starting')
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}
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// ============================================================================
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// Private
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// ============================================================================
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private async wait_for_handshake(proc: WorkerProcess, config: WorkerConfig): Promise<void> {
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return new Promise((resolve, reject) => {
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const timeout = setTimeout(() => {
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reject(new Error(`Worker handshake timeout: ${config.agent_id}`))
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}, 30000)
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proc.on_message('worker.ready', (msg) => {
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clearTimeout(timeout)
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const version = msg.payload.protocol_version as number
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const check = this.protocol.check_version(version)
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if (!check.compatible) {
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reject(new Error(check.error))
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return
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}
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resolve()
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})
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// Also handle worker.error
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proc.on_message('worker.error', (msg) => {
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clearTimeout(timeout)
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reject(new Error(`Worker error during handshake: ${msg.payload.message}`))
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})
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})
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}
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private async send_and_wait(
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proc: WorkerProcess,
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type: WorkerMessageType,
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payload: Record<string, unknown>
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): Promise<WorkerMessage> {
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const msg = this.protocol.create_message(type, payload, 'parent_to_worker')
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return new Promise((resolve, reject) => {
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// Wait for worker.send callback (worker acknowledges agent.start)
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// For now just send and resolve after a short delay
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proc.send(msg)
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setTimeout(() => resolve(msg), 100)
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})
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}
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private find_bun(): string {
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try {
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return execSync('which bun', { encoding: 'utf-8' }).trim()
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} catch {
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// Try common paths
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const common = ['/home/airlongdian/.bun/bin/bun', '/usr/local/bin/bun', '/usr/bin/bun']
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for (const path of common) {
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try {
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execSync(`test -x ${path}`)
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return path
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} catch { /* */ }
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}
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return 'bun'
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}
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}
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}
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