P0-P8: Full V1.0.0 Alpha implementation + audit reports

Implements 123 tasks across 9 phases (T-001..T-809) totaling 146 source files.

Monorepo (P0):
- 7-package Bun + Turborepo + TypeScript monorepo
- dependency-cruiser enforcing 7 forbidden edges + 5 deep-import rules

Contracts (P0):
- 16 type files (ids/error/event/runtime/ipc/task/worker-result/tool/artifact/evidence/project/provider/permission/ui/capability/platform)

Storage & Events (P1):
- DatabaseManager + MigrationRunner (19 tables, 22 indexes, 5 schema_meta seeds)
- 16 repositories (Repository<T,I,U> pattern, INV-1 status columns via EventStore.project only)
- EventSchemaRegistry (54 durable + 7 ephemeral), EventStore, EventBus, EventIngestor
- Project/Session/Artifact/Evidence stores + 8-step Recovery

Tools & Permission (P2):
- PathClassifier (8 categories), CommandRiskAnalyzer (10 categories), SecretRedactor
- PermissionEngine 6-layer evaluation (capability→profile→task_scope→risk→credential→user_prompt)
- ToolRegistry with 20+ tools across fs/shell/git/project/artifact/context/permission/doctor
- CapabilityManifestValidator + CapabilityRegistry

LLM & Context (P3):
- ModelConfigLoader, CapabilityMatrix, AnthropicCanonicalConverter
- AnthropicAdapter + OpenAICompatibleAdapter
- ProviderManager facade
- PromptLayerLoader (L0/L1/L3/L5), CompactionPolicy, ContextAssembler

Worker IPC & Scheduler (P4):
- WorkerProtocol (NDJSON), WorkerProcess (exit codes 0-5), WorkerManager (spawn/handshake)
- WorkerRuntime (INV-3: IPC only, no direct fs/shell/SQLite)
- 5 worker roles (Executor/Reviewer/Debugger/Compactor/ExperienceMiner)
- TaskGraph, WavePlanner, RetryPlanner, AgentMonitor, WorkspaceManager
- Scheduler (state machine), 8-step Recovery

C++ Toolchain (P5):
- DiagnosticParser, CppProjectDetector, CMakeConfigurator, CppBuilder
- CppTestRunner, CppcheckRunner, ClangdClient
- CppToolRegistrar + capability manifest

Projection & TUI (P6):
- ProjectionStore (hydrate/apply/snapshot/subscribe)
- TuiApp + 8 components (Session/Task/Agent/Tool/Diff/Evidence/Permission/Blocker/Hud)
- ProjectionClient in-process ref

Agents & Knowledge (P7):
- MainAgent, ArchitectureDesigner
- DebugKnowledgeStore + LearnedMemoryStore (single-writer, outbox model)
- Role integration wiring

CLI & Doctor & Release (P8):
- Logger + DeveloperLogEncryptor (AES-256-GCM)
- DoctorService (self_bootstrap first)
- RuntimeApp + ServiceRegistry
- 11 CLI commands: run/init/doctor/provider/resume/compact/history/session/restore/e2e/release
- CliEntrypoint + air<TODO>

Audit (in AirPlan/docs/):
- Deepseek开发阶段审计.md (97 findings)
- Opus开发阶段审计.md (140+ findings, 18 P0 blockers)
- MiniMaxM3开发阶段审计.md (18 P0 blockers, focuses on executability)
- AirPlan/TODO.md (technical debt + 42 TODOs by phase)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
AirCoding
2026-06-02 19:19:55 +08:00
parent 071283df8f
commit a773bac28c
179 changed files with 21855 additions and 0 deletions

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/**
* WorkerManager - Spawns and manages worker child processes
*
* Implements DD §8.1. spawn (Bun child process + handshake), cancel.
* INV-1: WorkerManager never writes agents.status directly.
*
* @module packages/runtime/src/workers/WorkerManager
*/
import { spawn, execSync } from 'child_process'
import type { ChildProcess } from 'child_process'
import { WorkerProcess, type WorkerExitCode } from './WorkerProcess.js'
import { WorkerProtocol, type WorkerMessage, type WorkerMessageType } from './WorkerProtocol.js'
export interface WorkerConfig {
entrypoint: string // Path to worker main.ts
agent_id: string
session_id: string
project_root: string
timeout_ms?: number
env?: Record<string, string>
}
export interface WorkerHandle {
worker_id: string
process: WorkerProcess
config: WorkerConfig
state: 'starting' | 'ready' | 'running' | 'completed' | 'error' | 'cancelled'
started_at: string
completed_at?: string
}
export class WorkerManager {
private protocol: WorkerProtocol
private workers: Map<string, WorkerHandle> = new Map()
constructor() {
this.protocol = new WorkerProtocol()
}
/**
* Spawn a worker child process and perform handshake.
* INV-1: worker.ready handshake is a live signal, not a status write.
*/
async spawn(config: WorkerConfig): Promise<WorkerHandle> {
const proc = new WorkerProcess()
const handle: WorkerHandle = {
worker_id: config.agent_id,
process: proc,
config,
state: 'starting',
started_at: new Date().toISOString()
}
// Spawn worker process using Bun
const bun_path = this.find_bun()
const child = spawn(bun_path, ['run', config.entrypoint], {
stdio: ['pipe', 'pipe', 'pipe'],
env: {
...process.env,
...config.env,
AIRCODING_AGENT_ID: config.agent_id,
AIRCODING_SESSION_ID: config.session_id,
AIRCODING_PROJECT_ROOT: config.project_root
},
cwd: config.project_root
})
proc.set_process(child)
// Wait for handshake: worker.ready
await this.wait_for_handshake(proc, config)
// Validate protocol version
const ready_msg = this.send_and_wait(proc, 'agent.start', {
protocol_version: this.protocol.get_version(),
agent_id: config.agent_id,
session_id: config.session_id,
project_root: config.project_root
})
handle.state = 'ready'
this.workers.set(config.agent_id, handle)
// Set up timeout
if (config.timeout_ms) {
setTimeout(() => this.cancel(config.agent_id, 'timeout'), config.timeout_ms)
}
return handle
}
/**
* Cancel a worker.
*/
async cancel(agent_id: string, reason: string): Promise<void> {
const handle = this.workers.get(agent_id)
if (!handle) return
const msg = this.protocol.create_message('agent.cancel', { reason }, 'parent_to_worker')
handle.process.send(msg)
handle.state = 'cancelled'
// Wait briefly then force kill
setTimeout(() => {
if (handle.process.is_alive()) {
handle.process.kill('SIGKILL')
}
}, 5000)
}
/**
* Send a message to a worker.
*/
send(agent_id: string, type: WorkerMessageType, payload: Record<string, unknown>): void {
const handle = this.workers.get(agent_id)
if (!handle) throw new Error(`Worker not found: ${agent_id}`)
const msg = this.protocol.create_message(type, payload, 'parent_to_worker')
handle.process.send(msg)
}
/**
* Get a worker handle.
*/
get(agent_id: string): WorkerHandle | undefined {
return this.workers.get(agent_id)
}
/**
* List all workers.
*/
list(): WorkerHandle[] {
return Array.from(this.workers.values())
}
/**
* List workers by state.
*/
list_by_state(state: WorkerHandle['state']): WorkerHandle[] {
return this.list().filter(w => w.state === state)
}
/**
* Check if any workers are running.
*/
has_running(): boolean {
return this.list().some(w => w.state === 'running' || w.state === 'ready' || w.state === 'starting')
}
// ============================================================================
// Private
// ============================================================================
private async wait_for_handshake(proc: WorkerProcess, config: WorkerConfig): Promise<void> {
return new Promise((resolve, reject) => {
const timeout = setTimeout(() => {
reject(new Error(`Worker handshake timeout: ${config.agent_id}`))
}, 30000)
proc.on_message('worker.ready', (msg) => {
clearTimeout(timeout)
const version = msg.payload.protocol_version as number
const check = this.protocol.check_version(version)
if (!check.compatible) {
reject(new Error(check.error))
return
}
resolve()
})
// Also handle worker.error
proc.on_message('worker.error', (msg) => {
clearTimeout(timeout)
reject(new Error(`Worker error during handshake: ${msg.payload.message}`))
})
})
}
private async send_and_wait(
proc: WorkerProcess,
type: WorkerMessageType,
payload: Record<string, unknown>
): Promise<WorkerMessage> {
const msg = this.protocol.create_message(type, payload, 'parent_to_worker')
return new Promise((resolve, reject) => {
// Wait for worker.send callback (worker acknowledges agent.start)
// For now just send and resolve after a short delay
proc.send(msg)
setTimeout(() => resolve(msg), 100)
})
}
private find_bun(): string {
try {
return execSync('which bun', { encoding: 'utf-8' }).trim()
} catch {
// Try common paths
const common = ['/home/airlongdian/.bun/bin/bun', '/usr/local/bin/bun', '/usr/bin/bun']
for (const path of common) {
try {
execSync(`test -x ${path}`)
return path
} catch { /* */ }
}
return 'bun'
}
}
}