docs: 默认 README 改为中文,英文改为 README.en.md
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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<p align="center">
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<h1 align="center">AirCoding</h1>
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</p>
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<p align="center">Deterministic Multi-Agent AI Coding System</p>
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<p align="center">
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<a href="http://git.airlongdian.fun/admin/AirCoding"><img alt="Gitea" src="https://img.shields.io/badge/Gitea-AirCoding-blue?style=flat-square" /></a>
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<a href="http://git.airlongdian.fun/admin/AirCoding/releases/tag/0.1.0"><img alt="Release" src="https://img.shields.io/badge/release-0.1.0-green?style=flat-square" /></a>
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</p>
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<p align="center">
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<a href="README.md">简体中文</a> |
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<a href="README.en.md">English</a>
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</p>
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---
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## Overview
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AirCoding is a semi-automated development agent I built based on my own workflow. Its main goal is to solve Vibe Coding's core problems — poor code quality and high model requirements — through an engineering-driven approach. The aim is to use low-cost models concurrently to complete small to medium-sized projects.
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This idea has just barely gotten off the ground. Due to time constraints, the Alpha release is a fork of opencode with direct modifications. It's still constrained by opencode's framework and far from the ideal design. Bugs are plenty — I'll fix them as I find them. It works well enough for now.
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When I have more free time, I'll need to build an agent from scratch. The current framework imposes too many limitations.
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## Acknowledgments
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Thanks to Player Xiao Zhang for calling me while I was on the toilet, which cleared my mind.
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Thanks to Mr. Ran, Mr. Ze, Mr. Ding, and Mr. Zhe for enduring a 10-game losing streak in League of Legends while playing with me. This is the power of friendship and bonds — I'm going to find an Evolution Crystal to super-evolve as repayment.
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Thanks in advance to Mr. Fan Xiaowen, who is currently researching Go for building agent frameworks. I plan to steal his work once he's done (doge).
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---
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The following is AI-generated.
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## ## OOvveerrvviieeww
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Core design principles:
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- **Tool whitelist as hard gate**: Agent capabilities are enforced at the code level, not by prompt suggestion
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- **Deterministic scheduling first**: Normal flow runs through a DAG state machine; LLM is consulted only for exceptions and edge cases
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- **Two-layer review**: Worker self-verification + Reviewer Code-to-Design audit
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- **Evidence-gated debugging**: cppcheck mandatory (C++ projects); must collect evidence before modifying code (DEBUG mode)
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- **Anti-fallback**: Scheduler and Executor are forbidden from using "for now", "temporary solution", or any downgrade pattern to replace the design spec
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- **Mandatory Reviewer**: Reviewer is not optional — every Worker output goes through a three-layer review (Code-to-Design → Static Analysis → Test Verification) before it can pass
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## Architecture
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```
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User → Main Agent (aircoding) → dispatches
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│
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├─→ Architect (architecture planner)
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│ Outputs: plan.md + task-graph.json + ADR + C4 docs
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│
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└─→ Scheduler (scheduling engine)
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│ coordinator_tick: deterministic DAG scheduler
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│
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├─→ Worker (executor / debugger)
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│ EXECUTE: write code → compile → test → cppcheck
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│ DEBUG: collect evidence → record → fix → verify
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│
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└─→ Reviewer (code reviewer)
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Code-to-Design review against plan.md
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Three mandatory layers:
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1. Line-by-line Code-to-Design table
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2. Static analysis (security / correctness / compliance)
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3. Test / build verification
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```
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## Agent Permission Matrix
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| Agent | Allowed Tools | Denied Tools |
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|-------|--------------|--------------|
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| aircoding (Main) | read, glob, grep, task, question, web, coordinator_status, coordinator_tick | write, edit, bash |
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| Scheduler | read, glob, grep, task, coordinator_* | write, edit, bash |
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| Worker | read, write, edit, bash, glob, grep | task |
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| Architect | read, glob, grep, task, edit/write (.air/shared/plan/**) | bash, source file write |
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| Reviewer | read, glob, grep | write, edit, bash, task |
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## Install
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### Binary (Linux x64)
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```bash
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# Download release
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wget http://git.airlongdian.fun/admin/AirCoding/releases/download/0.1.0/AirCoding-Alpha-0.1.0-linux-x64.tar.gz
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tar xzf AirCoding-Alpha-0.1.0-linux-x64.tar.gz
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cd AirCoding-Alpha-0.1.0 && ./install.sh
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aircoding --version # → 0.1.0
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```
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The binary installs to `~/.aircoding/` and does not conflict with opencode (`~/.opencode/`).
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### Build from Source
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```bash
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bun install # install dependencies
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bun typecheck # type check (29 packages, all pass)
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cd packages/opencode && OPENCODE_VERSION="0.1.0" OPENCODE_CHANNEL="aircoding" bun run script/build.ts --single --skip-embed-web-ui
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```
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## Directory Convention
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```
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.air/shared/plan/plan.md # architecture plan (Architect output)
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.air/shared/plan/task-graph.json # task graph (Architect output, Scheduler reads)
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.air/shared/plan/docs/ADR-*.md # architecture decision records
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.air/shared/plan/docs/c4/ # C4 model docs
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.air/local/state/scheduler-state.json # scheduler state (realtime persistence)
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.air/local/debug/debug-log.md # debug log
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```
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## Design Docs
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Detailed design documents are in `docs/`:
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- [Architecture Design MVP](docs/aircoding-architecture-mvp.md)
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- [V2 Implementation Plan](docs/implementation-plan.md)
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- [V2 Design (detailed)](docs/airplanV2-Qwen3.7-Max设计.md)
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- [V1 Baseline](docs/baselineV1.md)
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- [Agent Constraints](docs/AGENTS.md)
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- [Integration Notes](docs/INTEGRATION.md)
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## Key Constraints (Iron Rules)
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See `CLAUDE.md` for the full constraint specification. Summary:
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1. **Scheduler**: No fallback implementations. Must fully follow design specs. If the design doesn't cover a scenario, dispatch Architect to update the design first — never self-adjudicate in code.
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2. **Executor (Worker)**: No "get it working first / fix later" downgrades. Compile → test → cppcheck all mandatory. Fallback language in output = auto-FAIL.
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3. **Reviewer**: Mandatory, not optional. "Tests pass" / "function exists" / "build passed" are not valid reasons to PASS. Must produce a line-by-line Code-to-Design table. Coordinator code gates enforce this deterministically.
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4. **Architect loop prevention**: Milestone review has a 2-per-phase / 5-global dispatch budget with `milestone_satisfied` gate to prevent infinite architect dispatch loops.
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## Acknowledgments
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Forked from [OpenCode](https://github.com/anomalyco/opencode) v1.17.4.
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